Lamia
Large monstrosity, chaotic evil
- Armor Class
- 13 (natural armor)
- Hit Points
- 97 (13d10+26)
- Speed
- walk 30 ft.
- Challenge
- 4 (1,100 XP)
- Proficiency Bonus
- +2
- Skills
- Deception +7, Insight +4, Stealth +3
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Abyssal, Common
Ability Scores
Traits
Innate Spellcasting
The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Actions
Multiattack
The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Dagger
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
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Start a free campaignFrequently asked questions
What is Lamia's challenge rating in D&D 5e?
Lamia is a CR 4 monster, worth 1,100 XP.
What are Lamia's armor class and hit points?
Lamia has an armor class of 13 (natural armor) and 97 hit points (13d10+26).
What type of creature is Lamia?
Lamia is a large monstrosity, chaotic evil.