Lamia

Large monstrosity, chaotic evil

Armor Class
13 (natural armor)
Hit Points
97 (13d10+26)
Speed
walk 30 ft.
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Skills
Deception +7, Insight +4, Stealth +3
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Common

Ability Scores

STR
16
+3
DEX
13
+1
CON
15
+2
INT
14
+2
WIS
15
+2
CHA
16
+3

Traits

Innate Spellcasting

The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas

Actions

Multiattack

The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

Dagger

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Intoxicating Touch

Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.

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Frequently asked questions

What is Lamia's challenge rating in D&D 5e?

Lamia is a CR 4 monster, worth 1,100 XP.

What are Lamia's armor class and hit points?

Lamia has an armor class of 13 (natural armor) and 97 hit points (13d10+26).

What type of creature is Lamia?

Lamia is a large monstrosity, chaotic evil.