Knight
Medium humanoid (any race), any alignment
- Armor Class
- 18 (plate armor)
- Hit Points
- 52 (8d8+16)
- Speed
- walk 30 ft.
- Challenge
- 3 (700 XP)
- Proficiency Bonus
- +2
- Saving Throws
- Con +4, Wis +2
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
Ability Scores
Traits
Brave
The knight has advantage on saving throws against being frightened.
Actions
Multiattack
The knight makes two melee attacks.
Greatsword
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Heavy Crossbow
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest)
For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Reactions
Parry
The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
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Start a free campaignFrequently asked questions
What is Knight's challenge rating in D&D 5e?
Knight is a CR 3 monster, worth 700 XP.
What are Knight's armor class and hit points?
Knight has an armor class of 18 (plate armor) and 52 hit points (8d8+16).
What type of creature is Knight?
Knight is a medium humanoid (any race), any alignment.