Imp

Tiny fiend (devil), lawful evil

Armor Class
13
Hit Points
10 (3d4+3)
Speed
walk 20 ft., fly 40 ft.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Skills
Deception +4, Insight +3, Persuasion +4, Stealth +5
Damage Resistances
cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 11
Languages
Infernal, Common

Ability Scores

STR
6
-2
DEX
17
+3
CON
13
+1
INT
11
+0
WIS
12
+1
CHA
14
+2

Traits

Shapechanger

The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Devil's Sight

Magical darkness doesn't impede the imp's darkvision.

Magic Resistance

The imp has advantage on saving throws against spells and other magical effects.

Actions

Sting (Bite in Beast Form)

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make on a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Invisibility

The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.

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Frequently asked questions

What is Imp's challenge rating in D&D 5e?

Imp is a CR 1 monster, worth 200 XP.

What are Imp's armor class and hit points?

Imp has an armor class of 13 and 10 hit points (3d4+3).

What type of creature is Imp?

Imp is a tiny fiend (devil), lawful evil.