Ice Mephit

Small elemental, neutral evil

Armor Class
11
Hit Points
21 (6d6)
Speed
walk 30 ft., fly 30 ft.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Skills
Perception +2, Stealth +3
Damage Vulnerabilities
bludgeoning, fire
Damage Immunities
cold, poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Aquan, Auran

Ability Scores

STR
7
-2
DEX
13
+1
CON
10
+0
INT
9
-1
WIS
11
+0
CHA
12
+1

Traits

Death Burst

When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance

While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting

The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6)

The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

Run your campaign on Tiny RPG

Tiny RPG is a free D&D campaign manager — build encounters, keep session notes, and map your world in one place. Browse the full SRD bestiary or start a campaign.

Start a free campaign

Frequently asked questions

What is Ice Mephit's challenge rating in D&D 5e?

Ice Mephit is a CR 1/2 monster, worth 100 XP.

What are Ice Mephit's armor class and hit points?

Ice Mephit has an armor class of 11 and 21 hit points (6d6).

What type of creature is Ice Mephit?

Ice Mephit is a small elemental, neutral evil.