Ice Mephit
Small elemental, neutral evil
- Armor Class
- 11
- Hit Points
- 21 (6d6)
- Speed
- walk 30 ft., fly 30 ft.
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +2, Stealth +3
- Damage Vulnerabilities
- bludgeoning, fire
- Damage Immunities
- cold, poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Aquan, Auran
Ability Scores
Traits
Death Burst
When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance
While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Innate Spellcasting
The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
Frost Breath (Recharge 6)
The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
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Start a free campaignFrequently asked questions
What is Ice Mephit's challenge rating in D&D 5e?
Ice Mephit is a CR 1/2 monster, worth 100 XP.
What are Ice Mephit's armor class and hit points?
Ice Mephit has an armor class of 11 and 21 hit points (6d6).
What type of creature is Ice Mephit?
Ice Mephit is a small elemental, neutral evil.