Hydra
Huge monstrosity, unaligned
- Armor Class
- 15 (natural armor)
- Hit Points
- 172 (15d12+75)
- Speed
- walk 30 ft., swim 30 ft.
- Challenge
- 8 (3,900 XP)
- Proficiency Bonus
- +3
- Skills
- Perception +6
- Senses
- darkvision 60 ft., passive Perception 16
Ability Scores
Traits
Hold Breath
The hydra can hold its breath for 1 hour.
Multiple Heads
The hydra has five heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies. At the end of its turn, it grows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The hydra regains 10 hit points for each head regrown in this way.
Reactive Heads
For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful
While the hydra sleeps, at least one of its heads is awake.
Actions
Multiattack
The hydra makes as many bite attacks as it has heads.
Bite
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
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Start a free campaignFrequently asked questions
What is Hydra's challenge rating in D&D 5e?
Hydra is a CR 8 monster, worth 3,900 XP.
What are Hydra's armor class and hit points?
Hydra has an armor class of 15 (natural armor) and 172 hit points (15d12+75).
What type of creature is Hydra?
Hydra is a huge monstrosity, unaligned.