Hell Hound

Medium fiend, lawful evil

Armor Class
15 (natural armor)
Hit Points
45 (7d8+14)
Speed
walk 50 ft.
Challenge
3 (700 XP)
Proficiency Bonus
+2
Skills
Perception +5
Damage Immunities
fire
Senses
darkvision 60 ft., passive Perception 15
Languages
understands Infernal but can't speak it

Ability Scores

STR
17
+3
DEX
12
+1
CON
14
+2
INT
6
-2
WIS
13
+1
CHA
6
-2

Traits

Keen Hearing and Smell

The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Fire Breath (Recharge 5–6)

The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.

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Frequently asked questions

What is Hell Hound's challenge rating in D&D 5e?

Hell Hound is a CR 3 monster, worth 700 XP.

What are Hell Hound's armor class and hit points?

Hell Hound has an armor class of 15 (natural armor) and 45 hit points (7d8+14).

What type of creature is Hell Hound?

Hell Hound is a medium fiend, lawful evil.