Hell Hound
Medium fiend, lawful evil
- Armor Class
- 15 (natural armor)
- Hit Points
- 45 (7d8+14)
- Speed
- walk 50 ft.
- Challenge
- 3 (700 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +5
- Damage Immunities
- fire
- Senses
- darkvision 60 ft., passive Perception 15
- Languages
- understands Infernal but can't speak it
Ability Scores
Traits
Keen Hearing and Smell
The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics
The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Fire Breath (Recharge 5–6)
The hound exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
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Start a free campaignFrequently asked questions
What is Hell Hound's challenge rating in D&D 5e?
Hell Hound is a CR 3 monster, worth 700 XP.
What are Hell Hound's armor class and hit points?
Hell Hound has an armor class of 15 (natural armor) and 45 hit points (7d8+14).
What type of creature is Hell Hound?
Hell Hound is a medium fiend, lawful evil.