Grimlock
Medium humanoid (grimlock), neutral evil
- Armor Class
- 11
- Hit Points
- 11 (2d8+2)
- Speed
- walk 30 ft.
- Challenge
- 1/4 (50 XP)
- Proficiency Bonus
- +2
- Skills
- Athletics +5, Perception +3, Stealth +3
- Condition Immunities
- blinded
- Senses
- blindsight 30 ft. or 10 ft. while deafened (blind beyond this radius), passive Perception 13
- Languages
- Undercommon
Ability Scores
STR
16
+3
DEX
12
+1
CON
12
+1
INT
9
-1
WIS
8
-1
CHA
6
-2
Traits
Blind Senses
The grimlock can't use its blindsight while deafened and unable to smell.
Keen Hearing and Smell
The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage
The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.
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Start a free campaignFrequently asked questions
What is Grimlock's challenge rating in D&D 5e?
Grimlock is a CR 1/4 monster, worth 50 XP.
What are Grimlock's armor class and hit points?
Grimlock has an armor class of 11 and 11 hit points (2d8+2).
What type of creature is Grimlock?
Grimlock is a medium humanoid (grimlock), neutral evil.