Gnoll

Medium humanoid (gnoll), chaotic evil

Armor Class
15 (hide armor, shield)
Hit Points
22 (5d8)
Speed
walk 30 ft.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Senses
darkvision 60 ft., passive Perception 10
Languages
Gnoll

Ability Scores

STR
14
+2
DEX
12
+1
CON
11
+0
INT
6
-2
WIS
10
+0
CHA
7
-2

Traits

Rampage

When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Spear

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Longbow

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

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Frequently asked questions

What is Gnoll's challenge rating in D&D 5e?

Gnoll is a CR 1/2 monster, worth 100 XP.

What are Gnoll's armor class and hit points?

Gnoll has an armor class of 15 (hide armor, shield) and 22 hit points (5d8).

What type of creature is Gnoll?

Gnoll is a medium humanoid (gnoll), chaotic evil.