Gnoll
Medium humanoid (gnoll), chaotic evil
- Armor Class
- 15 (hide armor, shield)
- Hit Points
- 22 (5d8)
- Speed
- walk 30 ft.
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Gnoll
Ability Scores
Traits
Rampage
When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
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Start a free campaignFrequently asked questions
What is Gnoll's challenge rating in D&D 5e?
Gnoll is a CR 1/2 monster, worth 100 XP.
What are Gnoll's armor class and hit points?
Gnoll has an armor class of 15 (hide armor, shield) and 22 hit points (5d8).
What type of creature is Gnoll?
Gnoll is a medium humanoid (gnoll), chaotic evil.