Giant Vulture
Large beast, neutral evil
- Armor Class
- 10
- Hit Points
- 22 (3d10+6)
- Speed
- walk 10 ft., fly 60 ft.
- Challenge
- 1 (200 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +3
- Senses
- passive Perception 13
- Languages
- understands Common but can't speak
Ability Scores
Traits
Keen Sight and Smell
The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
Pack Tactics
The vulture has advantage on an attack roll against a creature if at least one of the vulture's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack
The vulture makes two attacks: one with its beak and one with its talons.
Beak
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Talons
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
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Start a free campaignFrequently asked questions
What is Giant Vulture's challenge rating in D&D 5e?
Giant Vulture is a CR 1 monster, worth 200 XP.
What are Giant Vulture's armor class and hit points?
Giant Vulture has an armor class of 10 and 22 hit points (3d10+6).
What type of creature is Giant Vulture?
Giant Vulture is a large beast, neutral evil.