Giant Octopus
Large beast, unaligned
- Armor Class
- 11
- Hit Points
- 52 (8d10+8)
- Speed
- walk 10 ft., swim 60 ft.
- Challenge
- 1 (200 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +4, Stealth +5
- Senses
- darkvision 60 ft., passive Perception 14
Ability Scores
Traits
Hold Breath
While out of water, the octopus can hold its breath for 1 hour.
Underwater Camouflage
The octopus has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing
The octopus can breathe only underwater.
Actions
Tentacles
Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest)
A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
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Start a free campaignFrequently asked questions
What is Giant Octopus's challenge rating in D&D 5e?
Giant Octopus is a CR 1 monster, worth 200 XP.
What are Giant Octopus's armor class and hit points?
Giant Octopus has an armor class of 11 and 52 hit points (8d10+8).
What type of creature is Giant Octopus?
Giant Octopus is a large beast, unaligned.