Giant Octopus

Large beast, unaligned

Armor Class
11
Hit Points
52 (8d10+8)
Speed
walk 10 ft., swim 60 ft.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Skills
Perception +4, Stealth +5
Senses
darkvision 60 ft., passive Perception 14

Ability Scores

STR
17
+3
DEX
13
+1
CON
13
+1
INT
4
-3
WIS
10
+0
CHA
4
-3

Traits

Hold Breath

While out of water, the octopus can hold its breath for 1 hour.

Underwater Camouflage

The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing

The octopus can breathe only underwater.

Actions

Tentacles

Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.

Ink Cloud (Recharges after a Short or Long Rest)

A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.

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Frequently asked questions

What is Giant Octopus's challenge rating in D&D 5e?

Giant Octopus is a CR 1 monster, worth 200 XP.

What are Giant Octopus's armor class and hit points?

Giant Octopus has an armor class of 11 and 52 hit points (8d10+8).

What type of creature is Giant Octopus?

Giant Octopus is a large beast, unaligned.