Giant Crocodile
Huge beast, unaligned
- Armor Class
- 14 (natural armor)
- Hit Points
- 85 (9d12+27)
- Speed
- walk 30 ft., swim 50 ft.
- Challenge
- 5 (1,800 XP)
- Proficiency Bonus
- +3
- Skills
- Stealth +5
- Senses
- passive Perception 10
Ability Scores
Traits
Hold Breath
The crocodile can hold its breath for 30 minutes.
Actions
Multiattack
The crocodile makes two attacks: one with its bite and one with its tail.
Bite
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the crocodile can't bite another target.
Tail
Melee Weapon Attack: +8 to hit, reach 10 ft., one target not grappled by the crocodile. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
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Start a free campaignFrequently asked questions
What is Giant Crocodile's challenge rating in D&D 5e?
Giant Crocodile is a CR 5 monster, worth 1,800 XP.
What are Giant Crocodile's armor class and hit points?
Giant Crocodile has an armor class of 14 (natural armor) and 85 hit points (9d12+27).
What type of creature is Giant Crocodile?
Giant Crocodile is a huge beast, unaligned.