Ghoul
Medium undead, chaotic evil
- Armor Class
- 12
- Hit Points
- 22 (5d8)
- Speed
- walk 30 ft.
- Challenge
- 1 (200 XP)
- Proficiency Bonus
- +2
- Damage Immunities
- poison
- Condition Immunities
- poisoned, charmed, exhaustion
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common
Ability Scores
Actions
Bite
Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Start a free campaignFrequently asked questions
What is Ghoul's challenge rating in D&D 5e?
Ghoul is a CR 1 monster, worth 200 XP.
What are Ghoul's armor class and hit points?
Ghoul has an armor class of 12 and 22 hit points (5d8).
What type of creature is Ghoul?
Ghoul is a medium undead, chaotic evil.