Ghast
Medium undead, chaotic evil
- Armor Class
- 13
- Hit Points
- 36 (8d8)
- Speed
- walk 30 ft.
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
- Damage Resistances
- necrotic
- Damage Immunities
- poison
- Condition Immunities
- poisoned, charmed, exhaustion
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Common
Ability Scores
Traits
Stench
Any creature that starts its turn within 5 ft. of the ghast must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
Turn Defiance
The ghast and any ghouls within 30 ft. of it have advantage on saving throws against effects that turn undead.
Actions
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Start a free campaignFrequently asked questions
What is Ghast's challenge rating in D&D 5e?
Ghast is a CR 2 monster, worth 450 XP.
What are Ghast's armor class and hit points?
Ghast has an armor class of 13 and 36 hit points (8d8).
What type of creature is Ghast?
Ghast is a medium undead, chaotic evil.