Fire Elemental
Large elemental, neutral
- Armor Class
- 13
- Hit Points
- 102 (12d10+36)
- Speed
- walk 50 ft.
- Challenge
- 5 (1,800 XP)
- Proficiency Bonus
- +3
- Damage Resistances
- bludgeoning, piercing, and slashing from nonmagical weapons
- Damage Immunities
- fire, poison
- Condition Immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Ignan
Ability Scores
Traits
Fire Form
The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Illumination
The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
Water Susceptibility
For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Actions
Multiattack
The elemental makes two touch attacks.
Touch
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
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Start a free campaignFrequently asked questions
What is Fire Elemental's challenge rating in D&D 5e?
Fire Elemental is a CR 5 monster, worth 1,800 XP.
What are Fire Elemental's armor class and hit points?
Fire Elemental has an armor class of 13 and 102 hit points (12d10+36).
What type of creature is Fire Elemental?
Fire Elemental is a large elemental, neutral.