Fire Elemental

Large elemental, neutral

Armor Class
13
Hit Points
102 (12d10+36)
Speed
walk 50 ft.
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical weapons
Damage Immunities
fire, poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses
darkvision 60 ft., passive Perception 10
Languages
Ignan

Ability Scores

STR
10
+0
DEX
17
+3
CON
16
+3
INT
6
-2
WIS
10
+0
CHA
7
-2

Traits

Fire Form

The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination

The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..

Water Susceptibility

For every 5 ft. the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack

The elemental makes two touch attacks.

Touch

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

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Frequently asked questions

What is Fire Elemental's challenge rating in D&D 5e?

Fire Elemental is a CR 5 monster, worth 1,800 XP.

What are Fire Elemental's armor class and hit points?

Fire Elemental has an armor class of 13 and 102 hit points (12d10+36).

What type of creature is Fire Elemental?

Fire Elemental is a large elemental, neutral.