Ettin
Large giant, chaotic evil
- Armor Class
- 12 (natural armor)
- Hit Points
- 85 (10d10+30)
- Speed
- walk 40 ft.
- Challenge
- 4 (1,100 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +4
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Giant, Orc
Ability Scores
Traits
Two Heads
The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful
When one of the ettin's heads is asleep, its other head is awake.
Actions
Multiattack
The ettin makes two attacks: one with its battleaxe and one with its morningstar.
Battleaxe
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
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Start a free campaignFrequently asked questions
What is Ettin's challenge rating in D&D 5e?
Ettin is a CR 4 monster, worth 1,100 XP.
What are Ettin's armor class and hit points?
Ettin has an armor class of 12 (natural armor) and 85 hit points (10d10+30).
What type of creature is Ettin?
Ettin is a large giant, chaotic evil.