Elephant

Huge beast, unaligned

Armor Class
12 (natural armor)
Hit Points
76 (8d12+24)
Speed
walk 40 ft.
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Senses
passive Perception 10

Ability Scores

STR
22
+6
DEX
9
-1
CON
17
+3
INT
3
-4
WIS
11
+0
CHA
6
-2

Traits

Trampling Charge

If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp

Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

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Frequently asked questions

What is Elephant's challenge rating in D&D 5e?

Elephant is a CR 4 monster, worth 1,100 XP.

What are Elephant's armor class and hit points?

Elephant has an armor class of 12 (natural armor) and 76 hit points (8d12+24).

What type of creature is Elephant?

Elephant is a huge beast, unaligned.