Elephant
Huge beast, unaligned
- Armor Class
- 12 (natural armor)
- Hit Points
- 76 (8d12+24)
- Speed
- walk 40 ft.
- Challenge
- 4 (1,100 XP)
- Proficiency Bonus
- +2
- Senses
- passive Perception 10
Ability Scores
Traits
Trampling Charge
If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.
Actions
Gore
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp
Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
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Start a free campaignFrequently asked questions
What is Elephant's challenge rating in D&D 5e?
Elephant is a CR 4 monster, worth 1,100 XP.
What are Elephant's armor class and hit points?
Elephant has an armor class of 12 (natural armor) and 76 hit points (8d12+24).
What type of creature is Elephant?
Elephant is a huge beast, unaligned.