Efreeti
Large elemental, lawful evil
- Armor Class
- 17 (natural armor)
- Hit Points
- 200 (16d10+112)
- Speed
- walk 40 ft., fly 60 ft.
- Challenge
- 11 (7,200 XP)
- Proficiency Bonus
- +4
- Saving Throws
- Int +7, Wis +6, Cha +7
- Damage Immunities
- fire
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- Ignan
Ability Scores
Traits
Elemental Demise
If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.
Innate Spellcasting
The efreeti's innate spell casting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: detect magic 3/day: enlarge/reduce, tongues 1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire
Actions
Multiattack
The efreeti makes two scimitar attacks or uses its Hurl Flame twice.
Scimitar
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.
Hurl Flame
Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
Run your campaign on Tiny RPG
Tiny RPG is a free D&D campaign manager — build encounters, keep session notes, and map your world in one place. Browse the full SRD bestiary or start a campaign.
Start a free campaignFrequently asked questions
What is Efreeti's challenge rating in D&D 5e?
Efreeti is a CR 11 monster, worth 7,200 XP.
What are Efreeti's armor class and hit points?
Efreeti has an armor class of 17 (natural armor) and 200 hit points (16d10+112).
What type of creature is Efreeti?
Efreeti is a large elemental, lawful evil.