Efreeti

Large elemental, lawful evil

Armor Class
17 (natural armor)
Hit Points
200 (16d10+112)
Speed
walk 40 ft., fly 60 ft.
Challenge
11 (7,200 XP)
Proficiency Bonus
+4
Saving Throws
Int +7, Wis +6, Cha +7
Damage Immunities
fire
Senses
darkvision 120 ft., passive Perception 12
Languages
Ignan

Ability Scores

STR
22
+6
DEX
12
+1
CON
24
+7
INT
16
+3
WIS
15
+2
CHA
16
+3

Traits

Elemental Demise

If the efreeti dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinni was wearing or carrying.

Innate Spellcasting

The efreeti's innate spell casting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect magic 3/day: enlarge/reduce, tongues 1/day each: conjure elemental (fire elemental only), gaseous form, invisibility, major image, plane shift, wall of fire

Actions

Multiattack

The efreeti makes two scimitar attacks or uses its Hurl Flame twice.

Scimitar

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage plus 7 (2d6) fire damage.

Hurl Flame

Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.

Run your campaign on Tiny RPG

Tiny RPG is a free D&D campaign manager — build encounters, keep session notes, and map your world in one place. Browse the full SRD bestiary or start a campaign.

Start a free campaign

Frequently asked questions

What is Efreeti's challenge rating in D&D 5e?

Efreeti is a CR 11 monster, worth 7,200 XP.

What are Efreeti's armor class and hit points?

Efreeti has an armor class of 17 (natural armor) and 200 hit points (16d10+112).

What type of creature is Efreeti?

Efreeti is a large elemental, lawful evil.