Dust Mephit

Small elemental, neutral evil

Armor Class
12
Hit Points
17 (5d6)
Speed
walk 30 ft., fly 30 ft.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Skills
Perception +2, Stealth +4
Damage Vulnerabilities
fire
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Auran, Terran

Ability Scores

STR
5
-3
DEX
14
+2
CON
10
+0
INT
9
-1
WIS
11
+0
CHA
10
+0

Traits

Death Burst

When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting

The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (Recharge 6)

The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Frequently asked questions

What is Dust Mephit's challenge rating in D&D 5e?

Dust Mephit is a CR 1/2 monster, worth 100 XP.

What are Dust Mephit's armor class and hit points?

Dust Mephit has an armor class of 12 and 17 hit points (5d6).

What type of creature is Dust Mephit?

Dust Mephit is a small elemental, neutral evil.