Dust Mephit
Small elemental, neutral evil
- Armor Class
- 12
- Hit Points
- 17 (5d6)
- Speed
- walk 30 ft., fly 30 ft.
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +2, Stealth +4
- Damage Vulnerabilities
- fire
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Auran, Terran
Ability Scores
Traits
Death Burst
When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting
The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Blinding Breath (Recharge 6)
The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Start a free campaignFrequently asked questions
What is Dust Mephit's challenge rating in D&D 5e?
Dust Mephit is a CR 1/2 monster, worth 100 XP.
What are Dust Mephit's armor class and hit points?
Dust Mephit has an armor class of 12 and 17 hit points (5d6).
What type of creature is Dust Mephit?
Dust Mephit is a small elemental, neutral evil.