Duergar

Medium humanoid (dwarf), lawful evil

Armor Class
16 (scale mail, shield)
Hit Points
26 (4d8+8)
Speed
walk 25 ft.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Damage Resistances
poison
Senses
darkvision 120 ft., passive Perception 10
Languages
Dwarvish, Undercommon

Ability Scores

STR
14
+2
DEX
11
+0
CON
14
+2
INT
11
+0
WIS
10
+0
CHA
9
-1

Traits

Duergar Resilience

The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity

While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Enlarge (Recharges after a Short or Long Rest)

For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

War Pick

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

Javelin

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.

Invisibility (Recharges after a Short or Long Rest)

The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

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Frequently asked questions

What is Duergar's challenge rating in D&D 5e?

Duergar is a CR 1 monster, worth 200 XP.

What are Duergar's armor class and hit points?

Duergar has an armor class of 16 (scale mail, shield) and 26 hit points (4d8+8).

What type of creature is Duergar?

Duergar is a medium humanoid (dwarf), lawful evil.