Dire Wolf

Large beast, unaligned

Armor Class
14 (natural armor)
Hit Points
37 (5d10+10)
Speed
walk 50 ft.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Skills
Perception +3, Stealth +4
Senses
passive Perception 13

Ability Scores

STR
17
+3
DEX
15
+2
CON
15
+2
INT
3
-4
WIS
12
+1
CHA
7
-2

Traits

Keen Hearing and Smell

The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Run your campaign on Tiny RPG

Tiny RPG is a free D&D campaign manager — build encounters, keep session notes, and map your world in one place. Browse the full SRD bestiary or start a campaign.

Start a free campaign

Frequently asked questions

What is Dire Wolf's challenge rating in D&D 5e?

Dire Wolf is a CR 1 monster, worth 200 XP.

What are Dire Wolf's armor class and hit points?

Dire Wolf has an armor class of 14 (natural armor) and 37 hit points (5d10+10).

What type of creature is Dire Wolf?

Dire Wolf is a large beast, unaligned.