Deep Gnome (Svirfneblin)
Small humanoid (gnome), neutral good
- Armor Class
- 15 (chain shirt)
- Hit Points
- 16 (3d6+6)
- Speed
- walk 20 ft.
- Challenge
- 1/2 (100 XP)
- Proficiency Bonus
- +2
- Skills
- Investigation +3, Perception +2, Stealth +4
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- Gnomish, Terran, Undercommon
Ability Scores
Traits
Stone Camouflage
The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning
The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting
The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: nondetection (self only) 1/day each: blindness/deafness, blur, disguise self
Actions
War Pick
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Poisoned Dart
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
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Start a free campaignFrequently asked questions
What is Deep Gnome (Svirfneblin)'s challenge rating in D&D 5e?
Deep Gnome (Svirfneblin) is a CR 1/2 monster, worth 100 XP.
What are Deep Gnome (Svirfneblin)'s armor class and hit points?
Deep Gnome (Svirfneblin) has an armor class of 15 (chain shirt) and 16 hit points (3d6+6).
What type of creature is Deep Gnome (Svirfneblin)?
Deep Gnome (Svirfneblin) is a small humanoid (gnome), neutral good.