Deep Gnome (Svirfneblin)

Small humanoid (gnome), neutral good

Armor Class
15 (chain shirt)
Hit Points
16 (3d6+6)
Speed
walk 20 ft.
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Skills
Investigation +3, Perception +2, Stealth +4
Senses
darkvision 120 ft., passive Perception 12
Languages
Gnomish, Terran, Undercommon

Ability Scores

STR
15
+2
DEX
14
+2
CON
14
+2
INT
12
+1
WIS
10
+0
CHA
9
-1

Traits

Stone Camouflage

The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Gnome Cunning

The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Innate Spellcasting

The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components: At will: nondetection (self only) 1/day each: blindness/deafness, blur, disguise self

Actions

War Pick

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Poisoned Dart

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success

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Frequently asked questions

What is Deep Gnome (Svirfneblin)'s challenge rating in D&D 5e?

Deep Gnome (Svirfneblin) is a CR 1/2 monster, worth 100 XP.

What are Deep Gnome (Svirfneblin)'s armor class and hit points?

Deep Gnome (Svirfneblin) has an armor class of 15 (chain shirt) and 16 hit points (3d6+6).

What type of creature is Deep Gnome (Svirfneblin)?

Deep Gnome (Svirfneblin) is a small humanoid (gnome), neutral good.