Death Dog
Medium monstrosity, neutral evil
- Armor Class
- 12
- Hit Points
- 39 (6d8+12)
- Speed
- walk 40 ft.
- Challenge
- 1 (200 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +5, Stealth +4
- Senses
- darkvision 120 ft., passive Perception 15
Ability Scores
Traits
Two-Headed
The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Actions
Multiattack
The dog makes two bite attacks.
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
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Start a free campaignFrequently asked questions
What is Death Dog's challenge rating in D&D 5e?
Death Dog is a CR 1 monster, worth 200 XP.
What are Death Dog's armor class and hit points?
Death Dog has an armor class of 12 and 39 hit points (6d8+12).
What type of creature is Death Dog?
Death Dog is a medium monstrosity, neutral evil.