Cultist
Medium humanoid (any race), any non-good alignment
- Armor Class
- 12 (leather armor)
- Hit Points
- 9 (2d8)
- Speed
- walk 30 ft.
- Challenge
- 1/8 (25 XP)
- Proficiency Bonus
- +2
- Skills
- Deception +2, Religion +2
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
Ability Scores
STR
11
+0
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
11
+0
CHA
10
+0
Traits
Dark Devotion
The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
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Start a free campaignFrequently asked questions
What is Cultist's challenge rating in D&D 5e?
Cultist is a CR 1/8 monster, worth 25 XP.
What are Cultist's armor class and hit points?
Cultist has an armor class of 12 (leather armor) and 9 hit points (2d8).
What type of creature is Cultist?
Cultist is a medium humanoid (any race), any non-good alignment.