Cultist

Medium humanoid (any race), any non-good alignment

Armor Class
12 (leather armor)
Hit Points
9 (2d8)
Speed
walk 30 ft.
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Skills
Deception +2, Religion +2
Senses
passive Perception 10
Languages
any one language (usually Common)

Ability Scores

STR
11
+0
DEX
12
+1
CON
10
+0
INT
10
+0
WIS
11
+0
CHA
10
+0

Traits

Dark Devotion

The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

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Frequently asked questions

What is Cultist's challenge rating in D&D 5e?

Cultist is a CR 1/8 monster, worth 25 XP.

What are Cultist's armor class and hit points?

Cultist has an armor class of 12 (leather armor) and 9 hit points (2d8).

What type of creature is Cultist?

Cultist is a medium humanoid (any race), any non-good alignment.