Cult Fanatic
Medium humanoid (any race), any non-good alignment
- Armor Class
- 13 (leather armor)
- Hit Points
- 22 (6d8-5)
- Speed
- walk 30 ft.
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
- Skills
- Deception +4, Persuasion +4, Religion +2
- Senses
- passive Perception 11
- Languages
- any one language (usually Common)
Ability Scores
Traits
Dark Devotion
The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting
The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
- 1st level (4 slots): command, inflict wounds, shield of faith
- 2nd level (3 slots): hold person, spiritual weapon
Actions
Multiattack
The fanatic makes two melee attacks.
Dagger
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
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Start a free campaignFrequently asked questions
What is Cult Fanatic's challenge rating in D&D 5e?
Cult Fanatic is a CR 2 monster, worth 450 XP.
What are Cult Fanatic's armor class and hit points?
Cult Fanatic has an armor class of 13 (leather armor) and 22 hit points (6d8-5).
What type of creature is Cult Fanatic?
Cult Fanatic is a medium humanoid (any race), any non-good alignment.