Cult Fanatic

Medium humanoid (any race), any non-good alignment

Armor Class
13 (leather armor)
Hit Points
22 (6d8-5)
Speed
walk 30 ft.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Skills
Deception +4, Persuasion +4, Religion +2
Senses
passive Perception 11
Languages
any one language (usually Common)

Ability Scores

STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2

Traits

Dark Devotion

The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting

The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

  • 1st level (4 slots): command, inflict wounds, shield of faith
  • 2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack

The fanatic makes two melee attacks.

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

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Frequently asked questions

What is Cult Fanatic's challenge rating in D&D 5e?

Cult Fanatic is a CR 2 monster, worth 450 XP.

What are Cult Fanatic's armor class and hit points?

Cult Fanatic has an armor class of 13 (leather armor) and 22 hit points (6d8-5).

What type of creature is Cult Fanatic?

Cult Fanatic is a medium humanoid (any race), any non-good alignment.