Chuul
Large aberration, chaotic evil
- Armor Class
- 16 (natural armor)
- Hit Points
- 93 (11d10+33)
- Speed
- walk 30 ft., swim 30 ft.
- Challenge
- 4 (1,100 XP)
- Proficiency Bonus
- +2
- Skills
- Perception +4
- Damage Immunities
- poison
- Condition Immunities
- poisoned
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- understands Deep Speech but can't speak
Ability Scores
Traits
Amphibious
The chuul can breathe air and water.
Sense Magic
The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.
Actions
Multiattack
The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.
Pincer
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.
Tentacles
One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Start a free campaignFrequently asked questions
What is Chuul's challenge rating in D&D 5e?
Chuul is a CR 4 monster, worth 1,100 XP.
What are Chuul's armor class and hit points?
Chuul has an armor class of 16 (natural armor) and 93 hit points (11d10+33).
What type of creature is Chuul?
Chuul is a large aberration, chaotic evil.