Chimera

Large monstrosity, chaotic evil

Armor Class
14 (natural armor)
Hit Points
114 (12d10+48)
Speed
walk 30 ft., fly 60 ft.
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Skills
Perception +8
Senses
darkvision 60 ft., passive Perception 18
Languages
understands Draconic but can't speak

Ability Scores

STR
19
+4
DEX
11
+0
CON
19
+4
INT
3
-4
WIS
14
+2
CHA
10
+0

Actions

Multiattack

The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Horns

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath (Recharge 5–6)

The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

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Frequently asked questions

What is Chimera's challenge rating in D&D 5e?

Chimera is a CR 6 monster, worth 2,300 XP.

What are Chimera's armor class and hit points?

Chimera has an armor class of 14 (natural armor) and 114 hit points (12d10+48).

What type of creature is Chimera?

Chimera is a large monstrosity, chaotic evil.