Chimera
Large monstrosity, chaotic evil
- Armor Class
- 14 (natural armor)
- Hit Points
- 114 (12d10+48)
- Speed
- walk 30 ft., fly 60 ft.
- Challenge
- 6 (2,300 XP)
- Proficiency Bonus
- +3
- Skills
- Perception +8
- Senses
- darkvision 60 ft., passive Perception 18
- Languages
- understands Draconic but can't speak
Ability Scores
Actions
Multiattack
The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Horns
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Fire Breath (Recharge 5–6)
The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.
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Start a free campaignFrequently asked questions
What is Chimera's challenge rating in D&D 5e?
Chimera is a CR 6 monster, worth 2,300 XP.
What are Chimera's armor class and hit points?
Chimera has an armor class of 14 (natural armor) and 114 hit points (12d10+48).
What type of creature is Chimera?
Chimera is a large monstrosity, chaotic evil.