Centaur
Large monstrosity, neutral good
- Armor Class
- 12
- Hit Points
- 45 (6d10+12)
- Speed
- walk 50 ft.
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
- Skills
- Athletics +6, Perception +3, Survival +3
- Senses
- passive Perception 13
- Languages
- Elvish, Sylvan
Ability Scores
Traits
Charge
If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.
Actions
Multiattack
The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.
Pike
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Hooves
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Longbow
Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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Start a free campaignFrequently asked questions
What is Centaur's challenge rating in D&D 5e?
Centaur is a CR 2 monster, worth 450 XP.
What are Centaur's armor class and hit points?
Centaur has an armor class of 12 and 45 hit points (6d10+12).
What type of creature is Centaur?
Centaur is a large monstrosity, neutral good.