Centaur

Large monstrosity, neutral good

Armor Class
12
Hit Points
45 (6d10+12)
Speed
walk 50 ft.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Skills
Athletics +6, Perception +3, Survival +3
Senses
passive Perception 13
Languages
Elvish, Sylvan

Ability Scores

STR
18
+4
DEX
14
+2
CON
14
+2
INT
9
-1
WIS
13
+1
CHA
11
+0

Traits

Charge

If the centaur moves at least 30 ft. straight toward a target and then hits it with a pike attack on the same turn, the target takes an extra 10 (3d6) piercing damage.

Actions

Multiattack

The centaur makes two attacks: one with its pike and one with its hooves or two with its longbow.

Pike

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Hooves

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Longbow

Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

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Frequently asked questions

What is Centaur's challenge rating in D&D 5e?

Centaur is a CR 2 monster, worth 450 XP.

What are Centaur's armor class and hit points?

Centaur has an armor class of 12 and 45 hit points (6d10+12).

What type of creature is Centaur?

Centaur is a large monstrosity, neutral good.