Bone Devil
Large fiend (devil), lawful evil
- Armor Class
- 19 (natural armor)
- Hit Points
- 142 (15d10+60)
- Speed
- walk 40 ft., fly 40 ft.
- Challenge
- 9 (5,000 XP)
- Proficiency Bonus
- +4
- Saving Throws
- Int +5, Wis +6, Cha +7
- Skills
- Deception +7, Insight +6
- Damage Resistances
- cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Damage Immunities
- fire, poison
- Condition Immunities
- poisoned
- Senses
- darkvision 120 ft., passive Perception 12
- Languages
- Infernal, telepathy 120 ft.
Ability Scores
Traits
Devil's Sight
Magical darkness doesn't impede the devil's darkvision.
Magic Resistance
The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The devil makes three attacks: two with its claws and one with its sting.
Claw
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Sting
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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Start a free campaignFrequently asked questions
What is Bone Devil's challenge rating in D&D 5e?
Bone Devil is a CR 9 monster, worth 5,000 XP.
What are Bone Devil's armor class and hit points?
Bone Devil has an armor class of 19 (natural armor) and 142 hit points (15d10+60).
What type of creature is Bone Devil?
Bone Devil is a large fiend (devil), lawful evil.