Bone Devil

Large fiend (devil), lawful evil

Armor Class
19 (natural armor)
Hit Points
142 (15d10+60)
Speed
walk 40 ft., fly 40 ft.
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Saving Throws
Int +5, Wis +6, Cha +7
Skills
Deception +7, Insight +6
Damage Resistances
cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Damage Immunities
fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 12
Languages
Infernal, telepathy 120 ft.

Ability Scores

STR
18
+4
DEX
16
+3
CON
18
+4
INT
13
+1
WIS
14
+2
CHA
16
+3

Traits

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Sting

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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Frequently asked questions

What is Bone Devil's challenge rating in D&D 5e?

Bone Devil is a CR 9 monster, worth 5,000 XP.

What are Bone Devil's armor class and hit points?

Bone Devil has an armor class of 19 (natural armor) and 142 hit points (15d10+60).

What type of creature is Bone Devil?

Bone Devil is a large fiend (devil), lawful evil.