Bandit Captain
Medium humanoid (any race), any non-lawful alignment
- Armor Class
- 15 (studded leather armor)
- Hit Points
- 65 (10d8+20)
- Speed
- walk 30 ft.
- Challenge
- 2 (450 XP)
- Proficiency Bonus
- +2
- Saving Throws
- Str +4, Dex +5, Wis +2
- Skills
- Athletics +4, Deception +4
- Senses
- passive Perception 10
- Languages
- any two languages
Ability Scores
Actions
Multiattack
The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Parry
The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
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Start a free campaignFrequently asked questions
What is Bandit Captain's challenge rating in D&D 5e?
Bandit Captain is a CR 2 monster, worth 450 XP.
What are Bandit Captain's armor class and hit points?
Bandit Captain has an armor class of 15 (studded leather armor) and 65 hit points (10d8+20).
What type of creature is Bandit Captain?
Bandit Captain is a medium humanoid (any race), any non-lawful alignment.