Bandit Captain

Medium humanoid (any race), any non-lawful alignment

Armor Class
15 (studded leather armor)
Hit Points
65 (10d8+20)
Speed
walk 30 ft.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Saving Throws
Str +4, Dex +5, Wis +2
Skills
Athletics +4, Deception +4
Senses
passive Perception 10
Languages
any two languages

Ability Scores

STR
15
+2
DEX
16
+3
CON
14
+2
INT
14
+2
WIS
11
+0
CHA
14
+2

Actions

Multiattack

The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry

The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

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Frequently asked questions

What is Bandit Captain's challenge rating in D&D 5e?

Bandit Captain is a CR 2 monster, worth 450 XP.

What are Bandit Captain's armor class and hit points?

Bandit Captain has an armor class of 15 (studded leather armor) and 65 hit points (10d8+20).

What type of creature is Bandit Captain?

Bandit Captain is a medium humanoid (any race), any non-lawful alignment.