Air Elemental
Large elemental, neutral
- Armor Class
- 15
- Hit Points
- 90 (12d10+24)
- Speed
- fly 90 ft. (hover)
- Challenge
- 5 (1,800 XP)
- Proficiency Bonus
- +3
- Damage Resistances
- lightning, thunder, bludgeoning, piercing, and slashing from nonmagical weapons
- Damage Immunities
- poison
- Condition Immunities
- exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Auran
Ability Scores
Traits
Air Form
The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack
The elemental makes two slam attacks.
Slam
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Whirlwind (Recharge 4–6)
Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
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Start a free campaignFrequently asked questions
What is Air Elemental's challenge rating in D&D 5e?
Air Elemental is a CR 5 monster, worth 1,800 XP.
What are Air Elemental's armor class and hit points?
Air Elemental has an armor class of 15 and 90 hit points (12d10+24).
What type of creature is Air Elemental?
Air Elemental is a large elemental, neutral.