Factsheet

Developer:
Prrrpl
Based in Haarlem, The Netherlands

Release date:
Jan, 2016

Platforms:
iOS App Store

Website:
GAME_WEBSITE

Regular Price:

USD$3.99
EUR€2.69
CAD$4.99
GBP£2.39

Description

Should Shoot is an local multiplayer action game for iOS. It's sometimes described as 'fussball' in your pocket. Should Shoot has three different multiplayer modes, two single-player modes and a ton of unlockable content. The game was featured by Apple worldwide as 'best new game' upon its release and it enjoyed some small succes in the charts in the weeks after it's release. Players celebrated it's unique concept and design. It received a rating of 4.5 our of 5 Stars. Should Shoot was de-listed in 2018 after Apple required all Apps to be 64-bit. Because it was no longer in demand, it made no sense to upgrade the engine license (GameMaker) in order to update Should Shoot to a 64-bit version. Sadly, it is no longer available.

History

The game enjoyed quite a fan-following because of Emiels promonence as a host on Gamekings.tv which was being aired on Comedy Central in the Netherlands. Should Shoot was Emiel's indie-solo debut.

Features

  • 3 local-multiplayer modes.
  • 2 Single player modes.
  • Tons of unlockables including colors, backgrounds and stage variations
  • Game-Centre integration
  • No tanks.

Videos

Long Trailer YouTube

Gameplay Video YouTube


Images

5.5-inch-(iPhone-6+)---Screenshot-2.png
5.5-inch-(iPhone-6+)---Screenshot-1.png
5.5-inch (iPhone 6+) - Screenshot 3.png
5.5-inch (iPhone 6+) - Screenshot 4.png

There are currently no logos or icons available for Game Name. Check back later for more or contact us for specific requests!



About Prrrpl

Boilerplate
Prrrpl (company) is Emiel Kampen who loves to create simple, sassy, unique games. He’s created multiple games in Gamemaker, Unity3D and Pico-8 covering a multiple of roles including game-designer, game-developer, level-designer, gameplay-programmer, ui,- and graphic designer. Although Emiel usually starts a project by himself he quickly gathers peers with other skills to help out.

More information
More information on Prrrpl, our logo & relevant media are available here.


Game Name Credits

Emiel Kampen
Owner, Prrrpl

Yme de Jong
Sound Designer, Yme de Jong

Sonja van Vuure
Artist, Freelancer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks